Post by Hook on Apr 2, 2018 14:50:08 GMT -6
Creatures in Unreal Tournament
By "Hook" - 6/5/02
Note by Hook 4/22/08: This is what we did before MonsterHunt came out! LOL
To have Creatures/Monsters/Animals appear in a level:
Animals / Creatures / Monsters are Turned Off by default in UT.
I will call these three Creatures from now on, meaning all three.
The following is how to have Creatures appear in a UT level. (Map)
Some Levels have them and some do not.
Open the UnReal Tournament Configuration.ini file in the UT System Folder.
Find where it says No Monsters: True.<-- (There are several places - one for each game type)
Change the word True to False, in All the game types and places you want Creatures.
Close the file. It will ask you if you want to save the changes. Click Yes, if you want to see the Creatures in your levels that have them.
Creatures can be added in UnReal ED & UnReal ED II. (See below)
I saved a copy of the UN-edited UnRealTournament.ini file in a separate safe folder just in case I needed or wanted to easily swap it back to the UT System Folder. If all is OK with the altered init file, delete the copy, for it will be no good later on.
That's it. I have found that Creatures can add some great suspense to a level.
Creatures/Monsters/Animals can be added in UnReal ED.
Go into UnrealEd 2.0 & open the Actor browser. Then go under Classes, Pawns.
There are Scripted Pawns & Bots & Flock Pawns, etc.
I believe that these are all left in from UnReal. Add some of these into an experimental one-room map with a player start. Then play the map to see what the creatures look like and how they act.
Some maps I have already have the Creatures in them. For example, in CTF- Bad Neighbors,
I fell into the water & low and behold there were some sharks after me.
Some of them are set for "looks", such as Hawks flying in the air or fish swimming in the water on some maps.
These Creatures can be configured in many different ways by right clicking on them In UnrealEd and adjusting their properties.
They can be set to attack or just ignore everything or somewhere in between.
Even their mentality can be adjusted. Creatures are a lot like bots.
By "Hook" - 6/5/02
Note by Hook 4/22/08: This is what we did before MonsterHunt came out! LOL
To have Creatures/Monsters/Animals appear in a level:
Animals / Creatures / Monsters are Turned Off by default in UT.
I will call these three Creatures from now on, meaning all three.
The following is how to have Creatures appear in a UT level. (Map)
Some Levels have them and some do not.
Open the UnReal Tournament Configuration.ini file in the UT System Folder.
Find where it says No Monsters: True.<-- (There are several places - one for each game type)
Change the word True to False, in All the game types and places you want Creatures.
Close the file. It will ask you if you want to save the changes. Click Yes, if you want to see the Creatures in your levels that have them.
Creatures can be added in UnReal ED & UnReal ED II. (See below)
I saved a copy of the UN-edited UnRealTournament.ini file in a separate safe folder just in case I needed or wanted to easily swap it back to the UT System Folder. If all is OK with the altered init file, delete the copy, for it will be no good later on.
That's it. I have found that Creatures can add some great suspense to a level.
Creatures/Monsters/Animals can be added in UnReal ED.
Go into UnrealEd 2.0 & open the Actor browser. Then go under Classes, Pawns.
There are Scripted Pawns & Bots & Flock Pawns, etc.
I believe that these are all left in from UnReal. Add some of these into an experimental one-room map with a player start. Then play the map to see what the creatures look like and how they act.
Some maps I have already have the Creatures in them. For example, in CTF- Bad Neighbors,
I fell into the water & low and behold there were some sharks after me.
Some of them are set for "looks", such as Hawks flying in the air or fish swimming in the water on some maps.
These Creatures can be configured in many different ways by right clicking on them In UnrealEd and adjusting their properties.
They can be set to attack or just ignore everything or somewhere in between.
Even their mentality can be adjusted. Creatures are a lot like bots.