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Post by EvilGrins on Feb 19, 2019 20:46:43 GMT -6
I've made a scary number of these variant maps, based off the Brutes one Kaal made ages ago, each with different monsters... some with different weapons. This, however, was the 1st time someone else took one of those edits and made an edit of their own. Nelsona (who is scary WICKED smart) put monster-pathing on the map and set it up so they attack in waves. He limited the scope of where players/bots can go on the map, instead of the full area there's a barrier between the base and the 1st of the mounds. Anyone who hits it gets bounced straight up and then back to the base; naturally it doesn't effect the incoming monsters. After his edit was completed, I finalized a few things... and here we all are. Usual Suspects: ============== .u /system .umx /music .unr /maps .png - pwetty .txt - this message will self-destruct Enjoy! www.mediafire.com/download/1h7sr96s35kg8wl/MH-DefendingLand.zip
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Post by Hook on Feb 21, 2019 23:17:12 GMT -6
Fun map! We have that map on our CMM server! I am thinking of expanding that map, making it much larger, ergo better for our PirateDeemers
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Post by EvilGrins on Feb 22, 2019 19:19:14 GMT -6
Fun map! We have that map on our CMM server! I am thinking of expanding that map, making it much larger, ergo better for our PirateDeemers You may not have to expand it by much. I've used the UKbadBoy on it, which is a redeemer with stolen explosions from the NW2 nukes. If you want something better for your PirateDeemer, try this: unreal-games.livejournal.com/93958.html
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Post by Hook on Feb 25, 2019 16:18:14 GMT -6
Do you have the stand alone "UKbadBoy" weapon mod?
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Post by EvilGrins on May 5, 2019 13:28:27 GMT -6
Do you have the stand alone "UKbadBoy" weapon mod? Never had the mod. Scorpion made it, adapted it from the NW2 package, and placed it directly on thos AvP MH maps he made. I've never seen a mutator for it, just got the .u file. It's on this - unreal-games.livejournal.com/93553.html
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Post by medor on May 6, 2019 0:25:37 GMT -6
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