Post by Hook on Apr 2, 2018 14:46:24 GMT -6
Saving your Custom Brush in UnrealEd
By "Hook" - 2/19/09
OK, so you made a neat new shaped Brush while creating a map!
If you think that you are probably going to want to use this brush shape you created again, you will need to learn how to save it so we can reuse it again later.
The Red brush should still be "wrapped around" the shape you created.
If it is not, simply highlight the shape you created, right click it and choose COPY POLYGONS and TO BRUSH.
Now it should be back.
You would naturally think that to save the brush you would simply Save it (as a .u3d file) and then load it when you want to use it again.
IF that aspect of UnrealEd worked, that would be great!
But, that is a bug in UnrealEd and it doesn't work properly Saving a brush.
What you will need to do to get around this bug is to EXPORT the brush.
From the file menu at the top choose Brush, and then Export Brush.
The default file type is .t3d and that is fine.
UnrealEd likes these much better than .u3d files!
Just name it (keep it simple, call it MyCoolShape.t3d or something)and click SAVE.
Now you have exported the brush to a good .t3d file.
Go ahead and test it!
Click the CUBE icon to make your red brush a cube again.
Now go to Brush, IMPORT Brush, and find your saved shape (MyCoolShape.t3d) and double click it.
A pop up window will open.
Make sure that SOLID MESH and KEEP ORIGINAL POLYGONS INTACT are selected and click "OK."
You should have your custom shaped red brush again.
You can move this where you want it and ADD or SUBTRACT it to or from your world!
This method works for all shapes in UnrealEd, no matter how many additive and subtractive brushes you have.
Just remember to make the red brush totally surrounding the shape you want (but Not touching it) before INTERSECTING it.
Always EXPORT and IMPORT brushes, rather than save/load.
By "Hook" - 2/19/09
OK, so you made a neat new shaped Brush while creating a map!
If you think that you are probably going to want to use this brush shape you created again, you will need to learn how to save it so we can reuse it again later.
The Red brush should still be "wrapped around" the shape you created.
If it is not, simply highlight the shape you created, right click it and choose COPY POLYGONS and TO BRUSH.
Now it should be back.
You would naturally think that to save the brush you would simply Save it (as a .u3d file) and then load it when you want to use it again.
IF that aspect of UnrealEd worked, that would be great!
But, that is a bug in UnrealEd and it doesn't work properly Saving a brush.
What you will need to do to get around this bug is to EXPORT the brush.
From the file menu at the top choose Brush, and then Export Brush.
The default file type is .t3d and that is fine.
UnrealEd likes these much better than .u3d files!
Just name it (keep it simple, call it MyCoolShape.t3d or something)and click SAVE.
Now you have exported the brush to a good .t3d file.
Go ahead and test it!
Click the CUBE icon to make your red brush a cube again.
Now go to Brush, IMPORT Brush, and find your saved shape (MyCoolShape.t3d) and double click it.
A pop up window will open.
Make sure that SOLID MESH and KEEP ORIGINAL POLYGONS INTACT are selected and click "OK."
You should have your custom shaped red brush again.
You can move this where you want it and ADD or SUBTRACT it to or from your world!
This method works for all shapes in UnrealEd, no matter how many additive and subtractive brushes you have.
Just remember to make the red brush totally surrounding the shape you want (but Not touching it) before INTERSECTING it.
Always EXPORT and IMPORT brushes, rather than save/load.