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Post by shadowfragger on Apr 5, 2019 8:03:06 GMT -6
Hey guys!!! So I got a server it's up and running right now nothing special about it yet..... I would love to get it going with MH. I have the map vote from hook's post here. And I put the mh503 file on the server. I would love to be able to do let people vote on crazy weapons,unreal weapons or instagibs. That's one part in stuck at. I have some of the crazy weapons I want to use. Just not sure how to set that all up. Also i would love to be able to get the monsters healths to show up but dont know how along with the ammo refill and health refill. Any help would be greatly appreciated!!! Thanks
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Post by Terraniux on Apr 5, 2019 13:41:16 GMT -6
Hey guys!!! So I got a server it's up and running right now nothing special about it yet..... I would love to get it going with MH. I have the map vote from hook's post here. And I put the mh503 file on the server. I would love to be able to do let people vote on crazy weapons,unreal weapons or instagibs. That's one part in stuck at. I have some of the crazy weapons I want to use. Just not sure how to set that all up. Also i would love to be able to get the monsters healths to show up but dont know how along with the ammo refill and health refill. Any help would be greatly appreciated!!! Thanks Hey there!
First of all :
You did bring some gold, did you? Or we throw you back in the sea to dig up some chests.... ARRRRrrrrrrr. Since you are new, and unshaved we spare you the event......
--------
MH is the best ! Along with CMM deemer!. My main skill is MH mapping.
I think people are more interested to help if you can split your lines into short sentences. Devide your specified needs a short list :
- List item 1 or just sentence
- List item 2 etc
- List item 3 etc
For me, your question is a bit unclear. That is why.
Is your question, to have the MH mutator expanded, for i.e. names and health?
IF that is the case, I might have some stuff on my disk you can try out!
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Post by shadowfragger on Apr 5, 2019 14:52:47 GMT -6
Hey guys!!! So I got a server it's up and running right now nothing special about it yet..... I would love to get it going with MH. I have the map vote from hook's post here. And I put the mh503 file on the server. I would love to be able to do let people vote on crazy weapons,unreal weapons or instagibs. That's one part in stuck at. I have some of the crazy weapons I want to use. Just not sure how to set that all up. Also i would love to be able to get the monsters healths to show up but dont know how along with the ammo refill and health refill. Any help would be greatly appreciated!!! Thanks Hey there!
First of all :
You did bring some gold, did you? Or we throw you back in the sea to dig up some chests.... ARRRRrrrrrrr. Since you are new, and unshaved we spare you the event......
--------
MH is the best ! Along with CMM deemer!. My main skill is MH mapping.
I think people are more interested to help if you can split your lines into short sentences. Devide your specified needs a short list :
- List item 1 or just sentence
- List item 2 etc
- List item 3 etc
For me, your question is a bit unclear. That is why.
Is your question, to have the MH mutator expanded, for i.e. names and health?
IF that is the case, I might have some stuff on my disk you can try out!
Yeah sorry my dude just had my brain this morning going million miles an hour.. So like I have ran servers before just never a UT server. I need help on these 1) getting the custom weapons working on server 2) be able to have people choose if they want crazy weapons,unreal weapons,or instagibs 3) I have no clue at all on how people do the ammo and health regen over time 4) monster hp visible 5) recommendation on which instagibs,redeemer,unreal weapon mods to use. I hope these helps clarify way better. Sorry for the mess of a thread earlier
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Post by Terraniux on Apr 6, 2019 5:35:34 GMT -6
No problem. I do not have much server knowledge..... Pretty sure you get more answers here! Wait a while:
unrealarchive.org/Is a nice website for you to start. As soon I find my UT downloads folder I will provide some stuff that fit some of your needs
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Post by shadowfragger on Apr 6, 2019 14:03:06 GMT -6
Much appreciated:)
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Post by Jigoku on Apr 6, 2019 20:33:59 GMT -6
I actually made a guide on this but never finished it...
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Post by Hook on Apr 8, 2019 11:06:23 GMT -6
I certainly do want to dig in and help with this! Life has been a bit nuts lately. Stay tuned ... OK - BACK! ...shadowfragger, How far is your server set up? Bare Bones? -> (DM with No MapVote or any mods at all)? It is hosted by a UT99 Server Rental Co? Here is how I have my {CMM} server set ... (Hosted by GameServers / Linux) First of all, I do NOT alter my UCC server startup line (assuming Linux based server) - I leave it Vanilla Factory as the rental co had it! Start the server the original, normal way. Then, I use " ActorCLP" actor to Initialize the server. ActorCLP is a Server Side Actor that does Not need to be downloaded by the players. Download " ActorCLP" here: ActorCLP.zipActorCLP in turn starts ONE Mutator -> MapVote (In my case, MapVoteLAv2), and ONE Map -> (In my case, DM-Nihilation) In the UnrealToutrnament.ini file ... (the ReadMe will show you where this goes in your UnrealToutrnament.ini file) [ActorCLP.ActorCLP] Mutators=MapVoteLAv2.BDBMapVote DefaultMap=DM-Nihilation DefaultGametype= (DefaultGametype you leave blank for DM deathmatch per ActorCLP's ReadMe) Then MapVote Should start your Main Mods like MonsterHunt and/or weapons, plus main things Specific to Each mod you use, and also your Max Players, etc. Example Custom Game Config line from MapVote ... CustomGameConfig[7]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="coDM",Mutators="PirateDeemerCMM014Colossus.PirateDeemerMod,medToggle351.medToggle",Settings="bTournament=False,MaxPlayers=10")Here (just above) I set the GameClass="Botpack.DeathMatchPlus"Also the main weapon mod for this Config: Mutators="PirateDeemerCMM014Colossus.PirateDeemerMod,medToggle351.medToggle"In the same line as my weapon of choice, I Also start an important server control mod: medToggle351.medToggleI do NOT want "bTournament" mode "ON" in any of my maps (so I set it to False), and my Max Players that I have the server rented as, is set there also: Settings="bTournament=False,MaxPlayers=10"Now, that is it for MapVote! That is all MapVote should do. For Comprehensive MapVote information, read here: MapVote ExplainedDownload MapVoteLAv2_Complete here: MapVoteLAv2_Complete.zipAlso See: MapVoteLAv2_Screen_Fixes.txtAs I said just above, MapVote also Starts an important server control mod called: medToggle (+ version#) My CMM server is currently running medToggle351 (version 351), but the latest is medToggle373. We are currently in the process of switching from version 351 to 373 in CMM (CMH maybe?), and will be using 373 in the 4 New servers. The medToggle mod is a "hierarchical" mod that controls virtually ALL of the aspects of your server, right down to individual maps! By "hierarchical", I mean that you can associate your settings/actors/mutators/weapons/ammo/etc., at the map level, at the game class level, or make them overall defaults. (medToggle can actually do a lot more) The ReadMe included with the medToggle mod explains in detail how to use it. Download medToggle373 at medToggle373.zipAlso See: NewFor_medToggle373.txtI need to do a " medToggle Explained" thread now! (insert link to that here) I will finish this later ...
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Post by shadowfragger on Apr 8, 2019 17:46:17 GMT -6
Yeah pretty bare bone. But this helps a lot Im a visual guy so seeing your script lines make it a lot better to understand thanks!!!
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Post by Hook on Apr 9, 2019 10:59:45 GMT -6
Posted here is the MapVoteLA.ini file in its entirety from our CROSSBONES Monster Hunt {CMH} server. (with some correction notes) It is for MonsterHunt like you want to do with your server. Note this is from MapVoteLA13, but is virtually identical to MapVoteLAv2. Of course, Do NOT use this for your server, as it is set up for CMH, but you will get how to set your server up from this example. Disclaimer: Mars007 coded a lot of the mods used in {CMH} so please excuse mars007's use of names for these mods! [MapVoteLA13.BDBMapVote] bAutoDetect=False bDM=False bLMS=False bTDM=False bDOM=False bCTF=False bAS=False bSortWithPreFix=True ASClass=Botpack.Assault VoteTimeLimit=60 KickPercent=51 bUseMapList=False ScoreBoardDelay=10 bAutoOpen=True bKickVote=False bShowWhoKicksWho=False bCheckOtherGameTie=False RepeatLimit=0 MapListIfNooneVoted=1 MapVoteHistoryType=MapVoteLA13.MapVoteHistory1 ServerInfoURL=www.frontiernet.net/~hook8/CLD_serverinfo_INFO_GROUP.htm <-(outdated LOL) MapInfoURL= MidGameVotePercent=51 Mode=Majority MinMapCount=0 bRemoveCrashedMaps=True bEntryWindows=False bDebugMode=False bEnableEmptyServerLevelSwitch=False EmptyServerLevelSwitchTimeMins=15 MsgTimeOut=10 bLoadScreenShot=True bReloadMapsOnRequestOnly=False bFixCTFModifications=True MapVoteTitle=CRAZY Lucifur's Den <-(this has/will be changed to CROSSBONES Monster Hunt) LogoTexture=tina_logo.logo.MH_mpvte List1Priority=1.000000 List2Priority=1.000000 List3Priority=1.000000 List4Priority=1.000000 List1Title=MH (A - M) List2Title=MH (N - ***) List3Title=MH (DF) List4Title=??? bList1ObeyRepeatLimit=True bList2ObeyRepeatLimit=True bList3ObeyRepeatLimit=True bList4ObeyRepeatLimit=True bUseExcludeFilter=True CustomGameConfig[0]=(bEnabled=True,GameClass="MH_CLDv4.MonsterHunt",NewPrefix="MH",Mutators="MH_CLDv4.MHideNPeek,MH_CLDv4.MHideNPeekB,MH_CLDv4.FL_Mutator,MHTP.MHTPS,NoBump.NoBump,Retard_MH_MARS_FakerX.RetardsMH",Settings="bTournament=False,MaxPlayers=10") CustomGameConfig[1]=(bEnabled=True,GameClass="MH_CLDv4.MonsterHunt",NewPrefix="MHx",Mutators="MH_CLDv4.MHideNPeek,MH_CLDv4.MHideNPeekB,MHTP.MHTPS,NoBump.NoBump,Retard_MH_MARS_FakerX.RetardsMH",Settings="bTournament=False,MaxPlayers=10") CustomGameConfig[2]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="") CustomGameConfig[3]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="") CustomGameConfig[4]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="") CustomGameConfig[5]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="") CustomGameConfig[6]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="") CustomGameConfig[7]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="") CustomGameConfig[8]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="") CustomGameConfig[9]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="") CustomGameConfig[10]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="") CustomGameConfig[11]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="") CustomGameConfig[12]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="") CustomGameConfig[13]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="") CustomGameConfig[14]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="") CustomGameConfig[15]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="") DefaultSettings= List1Filter[0]=MH-A* List1Filter[1]=MH-B* List1Filter[2]=MH-C* List1Filter[3]=MH-D* List1Filter[4]=MH-E* List1Filter[5]=MH-F* List1Filter[6]=MH-G* List1Filter[7]=MH-H* List1Filter[8]=MH-I* List1Filter[9]=MH-J* List1Filter[10]=MH-K* List1Filter[11]=MH-L* List1Filter[12]=MH-M* List1Filter[13]= List1Filter[14]= List1Filter[15]= List1Filter[16]= List1Filter[17]= List1Filter[18]= List1Filter[19]= List1Filter[20]= List1Filter[21]= List1Filter[22]= List1Filter[23]= List1Filter[24]= List1Filter[25]= List1Filter[26]= List1Filter[27]= List1Filter[28]= List1Filter[29]= List1Filter[30]= List1Filter[31]= List1Filter[32]= List1Filter[33]= List1Filter[34]= List1Filter[35]= List1Filter[36]= List1Filter[37]= List1Filter[38]= List1Filter[39]= List1Filter[40]= List1Filter[41]= List1Filter[42]= List1Filter[43]= List1Filter[44]= List1Filter[45]= List1Filter[46]= List1Filter[47]= List2Filter[0]=MH-N* List2Filter[1]=MH-O* List2Filter[2]=MH-P* List2Filter[3]=MH-Q* List2Filter[4]=MH-R* List2Filter[5]=MH-S* List2Filter[6]=MH-T* List2Filter[7]=MH-U* List2Filter[8]=MH-V* List2Filter[9]=MH-W* List2Filter[10]=MH-X* List2Filter[11]=MH-Y* List2Filter[12]=MH-Z* List2Filter[13]=MH-!* List2Filter[14]=MH-(* List2Filter[15]=MH-[* List2Filter[16]=MH-{* List2Filter[17]=MH-1* List2Filter[18]=MH-2* List2Filter[19]=MH-=* List2Filter[20]= List2Filter[21]= List2Filter[22]= List2Filter[23]= List2Filter[24]= List2Filter[25]= List2Filter[26]= List2Filter[27]= List2Filter[28]= List2Filter[29]= List2Filter[30]= List2Filter[31]= List2Filter[32]= List2Filter[33]= List2Filter[34]= List2Filter[35]= List2Filter[36]= List2Filter[37]= List2Filter[38]= List2Filter[39]= List2Filter[40]= List2Filter[41]= List2Filter[42]= List2Filter[43]= List2Filter[44]= List2Filter[45]= List2Filter[46]= List2Filter[47]= List3Filter[0]=MHx-(dU)AS-ImperialBaseFinal List3Filter[1]=MHx-(dU)ComatoseFinal List3Filter[2]= List3Filter[3]= List3Filter[4]= List3Filter[5]= List3Filter[6]= List3Filter[7]= List3Filter[8]= List3Filter[9]= List3Filter[10]= List3Filter[11]= List3Filter[12]= List3Filter[13]= List3Filter[14]= List3Filter[15]= List3Filter[16]= List3Filter[17]= List3Filter[18]= List3Filter[19]= List3Filter[20]= List3Filter[21]= List3Filter[22]= List3Filter[23]= List3Filter[24]= List3Filter[25]= List3Filter[26]= List3Filter[27]= List3Filter[28]= List3Filter[29]= List3Filter[30]= List3Filter[31]= List3Filter[32]= List3Filter[33]= List3Filter[34]= List3Filter[35]= List3Filter[36]= List3Filter[37]= List3Filter[38]= List3Filter[39]= List3Filter[40]= List3Filter[41]= List3Filter[42]= List3Filter[43]= List3Filter[44]= List3Filter[45]= List3Filter[46]= List3Filter[47]= List4Filter[0]= List4Filter[1]= List4Filter[2]= List4Filter[3]= List4Filter[4]= List4Filter[5]= List4Filter[6]= List4Filter[7]= List4Filter[8]= List4Filter[9]= List4Filter[10]= List4Filter[11]= List4Filter[12]= List4Filter[13]= List4Filter[14]= List4Filter[15]= List4Filter[16]= List4Filter[17]= List4Filter[18]= List4Filter[19]= List4Filter[20]= List4Filter[21]= List4Filter[22]= List4Filter[23]= List4Filter[24]= List4Filter[25]= List4Filter[26]= List4Filter[27]= List4Filter[28]= List4Filter[29]= List4Filter[30]= List4Filter[31]= List4Filter[32]= List4Filter[33]= List4Filter[34]= List4Filter[35]= List4Filter[36]= List4Filter[37]= List4Filter[38]= List4Filter[39]= List4Filter[40]= List4Filter[41]= List4Filter[42]= List4Filter[43]= List4Filter[44]= List4Filter[45]= List4Filter[46]= List4Filter[47]= ExcludeFilter[0]= ExcludeFilter[1]= ExcludeFilter[2]= ExcludeFilter[3]= ExcludeFilter[4]= ExcludeFilter[5]= ExcludeFilter[6]= ExcludeFilter[7]= ExcludeFilter[8]= ExcludeFilter[9]= ExcludeFilter[10]= ExcludeFilter[11]= ExcludeFilter[12]= ExcludeFilter[13]= ExcludeFilter[14]= ExcludeFilter[15]= CrashedMaps[0]=MH-(dU)AS-ImperialBaseFinal CrashedMaps[1]=MH-(dU)ComatoseFinal CrashedMaps[2]= CrashedMaps[3]= CrashedMaps[4]= CrashedMaps[5]= CrashedMaps[6]= CrashedMaps[7]= CrashedMaps[8]= CrashedMaps[9]= CrashedMaps[10]= CrashedMaps[11]= CrashedMaps[12]= CrashedMaps[13]= CrashedMaps[14]= CrashedMaps[15]= CrashedMaps[16]= CrashedMaps[17]= CrashedMaps[18]= CrashedMaps[19]= CrashedMaps[20]= CrashedMaps[21]= CrashedMaps[22]= CrashedMaps[23]= CrashedMaps[24]= CrashedMaps[25]= CrashedMaps[26]= CrashedMaps[27]= CrashedMaps[28]= CrashedMaps[29]= CrashedMaps[30]= CrashedMaps[31]= AccName[0]= AccName[1]= AccName[2]= AccName[3]= AccName[4]= AccName[5]= AccName[6]= AccName[7]= AccName[8]= AccName[9]= AccName[10]= AccName[11]= AccName[12]= AccName[13]= AccName[14]= AccName[15]= AccName[16]= AccName[17]= AccName[18]= AccName[19]= AccName[20]= AccName[21]= AccName[22]= AccName[23]= AccName[24]= AccName[25]= AccName[26]= AccName[27]= AccName[28]= AccName[29]= AccName[30]= AccName[31]= AccVotes[0]=0 AccVotes[1]=0 AccVotes[2]=0 AccVotes[3]=0 AccVotes[4]=0 AccVotes[5]=0 AccVotes[6]=0 AccVotes[7]=0 AccVotes[8]=0 AccVotes[9]=0 AccVotes[10]=0 AccVotes[11]=0 AccVotes[12]=0 AccVotes[13]=0 AccVotes[14]=0 AccVotes[15]=0 AccVotes[16]=0 AccVotes[17]=0 AccVotes[18]=0 AccVotes[19]=0 AccVotes[20]=0 AccVotes[21]=0 AccVotes[22]=0 AccVotes[23]=0 AccVotes[24]=0 AccVotes[25]=0 AccVotes[26]=0 AccVotes[27]=0 AccVotes[28]=0 AccVotes[29]=0 AccVotes[30]=0 AccVotes[31]=0 bUseMsgTimeout=False TmpNextVirtualPrefix=MH TmpNextRealPrefix=MH
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Post by shadowfragger on Apr 10, 2019 19:22:19 GMT -6
Sorry hook been super busy last few days thanks for this reference cheat makes understanding the lines easy or so I think lol
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Post by Hook on Apr 10, 2019 22:32:44 GMT -6
Stick with us shadowfragger, we will keep helping you to get your server in great shape! Do you now SEE where in the above MapVote ini you would add your weapon mods?
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Post by shadowfragger on Apr 11, 2019 19:07:08 GMT -6
Stick with us shadowfragger, we will keep helping you to get your server in great shape! Do you now SEE where in the above MapVote ini you would add your weapon mods? Yes which is a big thank you!!
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Post by Hook on Apr 12, 2019 15:46:37 GMT -6
Excellent! MapVote - Continued from above ... Basically, you only have MapVote do some Basic and Main things for your server. Have MapVote Load in your Main Mods (each one voted on), and a setting or two (or 2), and of course control the mod voting and the map voting. Here is a CustomGameConfig line from our CMM server's MapVote ini file ... CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="bbDM",Mutators="PirateDeemerCMM014BigBoom.PirateDeemerMod,PirateDeemerCMM014BigBoomGuide.PirateDeemerMod,medToggle351.medToggle",Settings="bTournament=False,MaxPlayers=10")What this line does... First I set the Game Type to DeathMatchPlus. GameClass="Botpack.DeathMatchPlus"Then I set the Map Prefix to use for this game to bbDM or big boom death match. NewPrefix="bbDM"Then I load in the main mods for this game - in this case it is 2 versions (or instances) of our PirateDeemerCMM Mod. Mutators="PirateDeemerCMM014BigBoom.PirateDeemerMod,PirateDeemerCMM014BigBoomGuide.PirateDeemerMod and load in medTogglemedToggle351.medToggle <:-(this is version 351 - We are converting to 373) Last, but not least, I set 2 settings that I want to govern ALL of the gametypes in this server. I do not want tournament mode so it is set to false. I only want 10 players maximum so set that to 10. Settings="bTournament=False,MaxPlayers=10"medToggle itself will be explained Next Post, so Stay Tuned ...
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Post by Hook on Apr 12, 2019 19:54:03 GMT -6
OK - once you have your server running good, with information above, we will go on to the next thing. medToggle Skillfully Coded by helenOr, the latest version: medToggle373 (download in above post)... Or Download medToggle373 at medToggle373.zipAlso See: NewFor_medToggle373.txtFirst thing to do with medToggle is read the ReadMe file that the author of the MOD, helen, wrote that is included in the download.
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Post by shadowfragger on Apr 13, 2019 4:51:54 GMT -6
Yeah I think I got the mapvote good to go
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Post by shadowfragger on Apr 13, 2019 20:33:18 GMT -6
Well it took a while and several several failed attempts but the server is up and running with the custom guns and yeah!!
I would like to thank Hook for the files and help with the mapvote your post for setting it up along with your help on it here was a big big big help
I would also like to thank RUFX Ronin who patiently helped me almost all day today trial and error the server until it was good to go. Ronin also helped with supply some files from his RUFX clan which to me is a big deal so thank you!!! so much!!!
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Post by Hook on Apr 15, 2019 22:30:41 GMT -6
So good to hear your server is up and running shadowfragger I am still going to finish this thread - Server help tutorial.
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Post by shadowfragger on Apr 16, 2019 20:35:03 GMT -6
I think what was a big help is to mention any one that is adding anything to the server u file related whether it be a mod or even a custom Gun you have to add it to the server ini as a package or what ever!!! That was what cause is the biggest and longest issue
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