I'm somewhat embarrassed to admit I've never played with Hook's PirateDeemer (which "sounds" vaguely dirty now that I've typed it out) because while I have played his games before (still "sounds" dirty) those were mostly MH where no PD was to be found. At least, not at the time.
Tested this with a mix of my best bots and Nali Weapons 3, which was no competition and we got slaughtered repeatedly.
Started with something basic before getting into things, SkaarjLords so players can get their bearings before the harder things tear them apart. Primarily monsters are from the .u files of WarNukingGround & Hunters, with some other things. No Queens of any type as they sometimes randomly telefrag the boss.
Plenty of hard stuff before getting that far...
One of the monsters on this map is a converted player model.. A glitch it had under DeathMatch doesn't come into play under MonstertHunt... and it's a lot tougher than I remember, though that may come from not having ever fought more than 1 of it at a time before this. I'm not sure if when a player with a PirateDeemer dies if it drops to the ground, but that would make this more interesting as this monster can use the same weapons players do if it gets its hands on them.
Map goes in waves, the next wave doesn't start until the current wave is mostly gone. Now some who like rushing to the end of a map may think if they can get past the current wave they can rush to the boss and beat this map sooner, but that won't work. There's a teleport that goes to the boss level at the end, but it's not active until the last wave of monsters are all dead.
You may wanna get on that, because without some kind of redeemer type weapon that map is currently unbeatable.
I am thinking that will happen in the Near future - Soon I think actually. We gotta test it sometime, as the PirateDeemer has never been tested with MH, or on an MH server. Would be a Fun weapon on CMH - I agree but may have to be tweaked down (the damage turned down) a bit for normal MH maps.
Oh, and keep in mind that we can run more than one version of the PirateDeemerCMM, Simultaniously! I used to have a section on CMM where I had 9 versions of the PirateDeemerCMM running together at one time. This section in MapVote was set up that way so a player could try out a bunch of the PirateDeemers all in one map/game.
What version or versions of the PirateDeemer would you think might be best for an IYF server? Or, maybe create a new version?
Thoughts from Evil Darkwatch ... I think the same Stinger II redeemers you have when you play Debilmans map on CMM. It's on the second group of maps on mapvote. One has the scope and the other lobs bombs. And the translocator is a good one too. We would want some small to medium mostly indoor type maps. I'm sure you have some good quality ones. I could make a few too and ask other members here if they would like to contribute to making maps. Get some people involved.
I was thinking the STINGER II + the HOWITZER (and maybe the THOMPSON also?) would be good choices.
Post by Evil Darkwatch on Feb 18, 2020 17:05:06 GMT -6
Those thoughts were about another possible DM server. I have been wanting to start an In Your Face server with the Pirate Redeemer and small maps. I love the fast action.
If I was going to run the Pirate Redeemer on CMH, I would just put the deemer in certain maps. Mod the maps instead of running the mutator on the server. It's easy to do. and there's an extra row available in mapvote for a list of deemer maps. I'm moving this week but it won't be long and I'll have time to work on something like this. The big question is, if we go through all the trouble, is Evil Grins gonna show up on the server??? I haven't seen him on there yet, lol.