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Post by Hook on Sept 15, 2020 22:35:06 GMT -6
Custom Versioning our Notorious PirateDeemerCMM ...FYI ... Our PirateDeemerCMM is very customizable. Even the graphics! It has over 80 settings in its ini file. I Hook, was the main idea man. It was my "vision" if you will. helen was the main coder, and contributing idea man, for the PirateDeemerCMM project. Gopostal and Feralidragon were contributing coders to this project adding some features to this mod. We kept developing this weapon over several years, and I kept pushing for it to be highly customizable, using an ini file to configure it, and without the need to change the coding! With this weapon mod as it is today, we are able to change it to function like many different weapons.๐ We can easily create many "versions" of this weapon. Most players do not realize that All the deemer versions on CMM are only 1 mod! We can also have most, if not ALL, of the versions in use at one time, if we wish. All, or some, of the versions in use, and switchable, in one map game! Also ... ***Main Mod on CMM*** ... A **MUST READ** for playing on **CMM** ... hooksutplace.freeforums.net/thread/341/piratedeemercmm014-weapon-mod-operationAlas, I have put up a few posts on our forum over the years that let people tweak our Notorious PirateDeemerCMM as they chose, and we would produce their version of the weapon and put it on the server. Not even 1 replied! Sad Does anyone have any ideas for this weapon that would make it better and more fun?
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Post by Evil Darkwatch on Sept 15, 2020 22:45:38 GMT -6
I had no idea you were open to letting us tweak your Pirate Deemer. A cool looking black deemer with a skull and crossbones would be awesome. It would also be fun to add different sounds for firing and explosions. Is it possible to re-skin it and add sounds without having to get into the code??
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Post by Hook on Sept 15, 2020 22:53:51 GMT -6
It has been a while (read years) since I have looked at all the settings. I think so, but I will check.
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