Hey mates, finished finally (this is Centron btw, from way back)! Tested on a fresh install. Let me know if there are still dependency issues and I'll fix'em. Best played with 2 teams of 4 or 3 teams of 3. Testing officially open!
After several years of this map just sitting and collecting bits, I finalized, optimized, and fixed my DOM map called Warped. As you can see from the pathing picture attachment, it has lots of warp zones, and is very vertical.
I'm sorry I had to zip the map up -- forum attachment size is 1MB and my map is 1.5. However the ZIP just has the map file in there, so just plop it into your maps directory and start playing!
Enjoy and please let me know if there are issues with compatibility.
Thank you so much nornec! I nabbed it! (but cannot try it until a later date)
FYI - [~]RUFX[~]ŔöŋıŋMλšŧλƑЖ <-(mostly him), and I (Hook), are currently setting up a SERVER for the whole HUTP site/forum/games! This means things we upload -> MAP STORAGE, along with pictures, mods, skins, and other file storage also! (Stay Tuned folks!)
Excellent news! I'll wait until then to release the resources for the CTF4-Team mod I found (and made a map-or-two with) a long time ago. The original creator will of course be credited. I'm not sure they're still a part of the UT community.
Must be set incorrectly in the level properties; haven't heard of that happening. I'll check it out. I tested the map each time by opening the game and starting a practice session. I also noticed a few semi-solid errors, and the ordering of the control points could be more intuitive given the layout of the map. SSOE is always a good idea
Alright, updated the OP with the DL link. Map has been updated with the following:
- Swapped a Ripper for a Bio rifle for weapon balance - Fixed some semi-solid errors - Put a platform under the shield belt to help with bot pathing - Swapped control points to make display more intuitive - Added level info, including a screenshot, author, and recommended players - Added default game mode in LevelInfo as Domination - Fixed a pickup that was not possible to actually pick up near the Skyway control point
A note: Hit-scan weapons will NOT function on this map. I designed the weapons layout so that most weapons are projectile-based. Ripper, rocket launcher, bio-rifle, pulse rifle, flak cannon (pulse rifleworks most of the time, since the beam is short range, so i included it) The reason is that warp zones do not account for vector translation. They work on actor/pawn translation. So a pulse orb will move through a warp zone but a sniper shot will end at the invisible boundary that the warp zone is built upon.